Peloria, known colloquially as “The Land of the Sun,” is one of the two central nations in the western lands. They have a primarily agricultural economy, though they are most famous for the layouts of their cities and the use of them to protect their crops. They are named for Pelor, who is the primary deity worshiped in Peloria, though they pride themselves in their acceptance of the worship of other deities and are, in fact, a relatively accepting society to all other cultures. Their political system is divided between the King and the board of administrators that they share with Heironia, with whom they share open borders, a common military, and trading agreements.


The Great Division

During the Great Division, Clarence Angleman, the regional lord and treasurer of the former emperor, chose to quickly form a pact with the lord of the neighboring region, Artair Carson, and fortify their lands, combining their military forces to protect themselves from the war that was quickly approaching their northern borders. Despite some small rebellions from extreme loyalists and extremely high tensions, Peloria managed to avoid most major military conflicts that the north faced. The one exception to this statement is the battle at Cronmire’s Eye, during which a small group of extreme loyalists joined with a larger group of Kretkovian loyalists and attacked the soldiers stationed at the lake. Though the loyalists were drastically outnumbered, the battle had no survivors; the loyalists used a magic item of unknown origin and destroyed a piece of the western shore, taking the remaining soldiers and loyalists with them. See the geography notes on Cronmire’s Eye for more details.

The Founding of the Twin Councils

As the Great Division came to an end, it became obvious to Clarence Angleman that the new kingdom of Kretkovia was distracted by the hunt for the old royal family, giving him the opportunity to establish a new kingdom in the west. It was at this time that he began calling the land “Peloria,” citing Pelor’s favor as the reason for their survival of the war. With the founding of the kingdom, he and Artair Carson set forth to discuss the future of their land and the continued nature of their agreements. After two months of deliberation, they signed (in blood) a treaty that bound their kingdoms together politically for an extended period, later specified to be an even one-hundred years.

The treaty brought with it a combined political system, grouping the two nations together into a pair (referred to as the Twin States) that, though their respective heads of state had individual control over each nation, shared an administrative group that ensured cooperation between the two countries and prevented one from making a decision that would directly harm the other. It was agreed that the council would consist of the two kings and eight additional citizens, four from each nation, with the council building being on the border between the two. The original council members from Peloria were: Sebastian Angleman (Clarence’s brother), Jessica Albrite (the former treasurer for the region during the imperial days), Johnathan Trent (owner of a major trading company), and Marcos Desbow (longtime friend to Clarence Angleman).

The Rebel State

Fifteen years after the founding of the Twin Councils and nineteen years after the Great Division, the citizens of Peloria began taking a particular interest in the diplomatic gifts that Abram Kretkov was sending. Talk of political corruption spread, but the Angleman family’s continued rejection of northern influence dispelled most rumors. Regardless, a group of naturalists began committing small acts of domestic terrorism, usually introducing small amounts of wild magic into highly populated environments, leaving some bystanders slightly corrupted. The publicized reasoning behind this was that the naturalists were simply trying to remind the King that even if he befriended the King of the North and accepted his hatred of nature, the wild magic would continue to work its way into his life.

After two years of sporadic attacks, King Clarence was targeted personally. A naturalist cast a Corrupting spell on Clarence, leaving him with a partially corrupted left arm. Angry, the King performed his first act of retaliation against the rebels, having the offender hung in the capital and declaring war on the Naturalists. With the two sides mobilizing, other Naturalist movements began rising across the western continent to join with their Pelorian brothers. Even with the additional forces, however, the Pelorian army was significantly more powerful than the Naturalists’, and they ultimately were forced to retreat. Following a final stand on the western coast, they took to the seas, claiming a previously unoccupied island and establishing a massive stronghold, walling off the entire coast in order to maintain separation from the mainland. The King initially made efforts to breach the wall, but combined with the perils of the sea, the Naturalist defenses were too strong. A year after the King’s Corruption, the war was abandoned, with the only troops committed to the effort being those stationed on the coast of the mainland.

Treatise on the Rights of the Corrupt and the retirement of Clarence Angleman

As the Naturalists’ failed revolution came to an end, the King began turning his attention to his immediate condition. He retreated into his castle for three months, refusing to meet with advisers or subjects until he “found a cure for his slow death.” At the end of the third month, however, he made his first and last appearance in public with two announcements: first, he had finished writing a sort of manifesto detailing his thoughts on the nature of wild magic, which he called Treatise on the Rights of the Corrupt, and second, that he would be stepping down from his role as king and passing on the throne to his son, Clarence Angleman II. The response of the public was sad, for with the exception of the Naturalist rebels there were very few citizens who did not think favorably of King Clarence. Nevertheless, Clarence Angleman II ascended the throne and began his reign, leaving his father to pursue philosophical pursuits for the remainder of his days.

King Clarence II and the Treaty of Shindao

Though he ruled well for the first nine years of his reign, there were no events of particular interest during this time. There were no political scandals or wars, diplomatic relations with the neighboring nations were good (or as good as they could be), and the people were content.

In the summer of the ninth year, however, Priests of Shindao began appearing in towns across Peloria and Heironia, with their publicized mission being to recruit youth who were gifted in the ways of magic. King Christian II suddenly found himself with a divided public, where some wanted him to remove these Priests from the land and others suggesting that he embrace the opportunity they were offering and allow magic to flow naturally. After consulting with the Twin Councils and King Artair of Heironia, the two Kings decided to accept the offer of the Priests and send gifted children to train in Shindao, with the stipulation that Christian II send his youngest son and Artair send his youngest grandson with the first boat to train with the other children. The trip was successful, and the agreement led to lasting trade routs and peaceful interactions with the Islands, with the two central nations providing students and the Islands providing clerics and enchanters for the courts and towns.

The Death of Abram Kretkov and Rising Tensions with Kretkovia

When news of Abram Kretkov’s death reached Peloria, rumors began to spread through the major cities that the Twin Councils were discussing the possibility of invading Kretkovia or attempting to take some degree of control over the Kretkovian political system. It was well known that Kretkovia presented the largest threat, not just to Peloria but also to the world in general, so the rumors were not entirely unfounded. However, due primarily to the fact that Mark Kretkov had not yet become involved in diplomatic interactions of any kind, no actions have been taken by King Christian II or the Twin Councils.



Many of the residents of the smaller cities are humans, which is to be expected considering that humans are the largest group of creatures in the world. However, the larger cities are much more evenly divided, with humans making up a relatively small percentage of the overall population. The humans of Peloria are primarily farmers and traders, though there are a notable number of Corrupt individuals working in the outskirts of the cities. Unlike Ger’tayah, however, there are no known groups of purely Corrupt humans to be found anywhere in the nation, nomadic or stationary.

The human towns and cities are found primarily in the plains, around the rivers, and near Cronmire’s Eye.


The dwarves of Peloria have been historically reclusive, opting to remain in their tunnels rather than deal with the warring of men. Pelorian dwarves live primarily in the mountains surrounding Cronmire’s Eye, though their tunnels are said to stretch all the way to the western sea and the southern border. There are two tribes, one near Soran (the Capitol) and the other near the border of Ger’tayah, with their primary occupations being the accumulation and distribution of manufactured and raw goods of the metal variety. The Soran dwarves focus primarily on manufacturing, with a specialization in armor and weapons, though their larger war machines were common during the Great Division. The Ger’tayah dwarves are the primary source of ore in the world, as their location in the mountains places them in an optimal position to gather raw materials.

The dwarves are on neutral terms with all of the civilized races in Peloria and Heironia, though their relationship with the gnomes has historically been one of conflict. Dwarves frequently trade with humans and gnomes.


Much like the dwarves, Pelorian gnomes are found near Ger’tayah, although they also have tribes near the Heironian and Kretkovian borders. They have two primary professions: mining, though not as prominently as dwarves, and the manufacture of magical animatronics. Their creations are popular within higher social circles, though they never became popular within the courts of the kings, a trend that can be traced back to the refusal of the Emperor to allow gnomes or their creations into positions of political power.

The gnomes are on neutral terms with most other civilized races, though more spiritual creatures tend to avoid them. It is not clear why this is true.


Faceless Kings and Endless Seas zaclanger